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Looks interesting. Maybe with that algorithm you can create maps with complete cities without those deserted spaces that make them look like ghost towns. That could add new tactical options to the game. Maybe in one of the next releases you can try out a variety  of different AI generated landscapes and we can find out which one works and which does not.

Looking forward for testing the next release. Do you know when you are going to finish it?

This algorithm is only for buildings. In the future, all buildings will be generated. I can adapt it to create different types such warehouses and building sites, etc.

I think the next version will take another two months.