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TTF fonts do support embedded color bitmaps (encoded as png).  This is usually used for emoji, but I don't think there's any reason why it wouldn't work for other characters.

Usually game developers go the other direction.  We start with a ttf font file, use a tool like BMFont to create a spritesheet, and use the spritesheet to render text in our games.

the program i was using to make fonts previously specifically does not recognize colored fonts.

with using that program, i always start with an .ase file in aseprite and then export a .png that the program would recognize and convert into a ttf.