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Loving this! One thing: the undo ability doesn't play well with queued up movement.  If you click on a space to move the mech several spaces at once, then try to undo a turn, the mech just resumes moving. Maybe undo should cancel movement.

Thanks! And yeah, I'd consider that a bug. I'll include a fix in the 3.0.1 patch I'm working on, should be out in a day or so. Thanks for reporting!

Fixed :) This release also changes the default "click to move" behavior so it only works for adjacent tiles. If you liked being able to click to queue an entire path, change "Click to Move" to "Always" in the settings.