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Played your demo and I have a few things to point out. The pixelated filter was a bit strong and made it difficult to notice important details like the flashlight. ((This is more of a nitpick as i understand it's a design choice)). Invisible walls are jarring and should be avoided as they reduce suspense since you know something will be behind it later. I found a gun before the garage was mentioned and was able to trigger the hallway without going to the garage first. I understand this is a demo and i do look forward to your final release but my main recommendation is making sure to not overlook the small things like that as in a horror game inconsistency is the main way suspense dies. I'd also recommend "my friend david" not have to tell me he's my friend 😬. It was just a funny moment to me. Hope this helps!