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(1 edit) (+1)

If you are using the Principled BSDF node connect the Image Texture's Alpha to it's Alpha. 
Then on the material's settings change the Blend Mode from "Opaque" to one of the Alpha options, I prefer "Alpha Hashed" but "Alpha Blend" and "Alpha Clip" may work the same or better for you.
On the Image Texture node change the texture interpolation from "Linear" to "Closest".

(+1)

The issue was i didn't  have my alpha connected to alpha input on shading thank youuu

You're welcome!