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(1 edit) (+2)

Update: 

Now that I've managed to access the game, I see some pretty well-considered intent behind it. It DOES function, and once you get it functioning it seems to work more or less fine. In terms of execution, hit detection seems a bit dodgy; it was regularly unclear that a given trajectory was going to touch spikes, and there were multiple times that I was 100% sure I was going to land safely, only to be taken back to the beginning of the stage. 

The idea is here though, and it's a pretty good one! The access issues notwithstanding, it seems like mostly what this game needs is tweaks and some minor redesigns to really be a success, design-wise. Your level design was enough to show that it has legs and I'd be excited to see what else you could do with the concept.


This paragraph was written before being able to access the game: 

The screenshots look really intruiging, for this game, so it's all the more upsetting that it doesn't seem to be in a working state, a hundredfold for the creator, I'm sure. I tried running every version of the game, but wasnt able to get any of them working. The most successful verison was the .html version, which made a thing happen, but unfortunately only manifested as "failed loading file Fliperlinux.wasm"

My deepest sympathies T.T

(+1)

I tried the HTML on Firefox and it worked here. Try that too, if possible

(+2)

Mysteriously, Firefox didn't work for me last night, but this morning I got a title screen! You're not the first game from this jam that ths has happened to me for, so I'll get to taking a proper look at it later today and update my comment & review as appropriate.

We thank you a lot for these tips and feedback, and be certain this project will be properly fixed and continued!!