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  • art looks good
  • animations look good, but aren’t very well in sync with the movement
  • fire level has a blind jumping path with a need to toggle worlds mid jump, can’t even toggle from a safe spot to ‘scope out’ the path before doing it.
  • level design is missing various affordances to point out what the intended path(s) are to help ID them.
  • only a few plants seem burnable, when all should be.