OMG thats nuts! I don't know how you are even making it that far, sometimes I'm getting killed on level 40 even xD
I took your suggestion for capping the enemy speed, but the players speed remains uncapped. it feels random when you get a lot of stacks of Boost + Targeting, but speed builds are really strong right now and I think that's a reasonable drawback. I had one good run up to level 70 where I was focusing on
Impact, Targeting (but no boost), Laser, Battery+Reloader (for Cannon), Crit, and Mass for a build focused on precise control that was still viable.
I had a few more ideas for enemies and your laser enemy idea was pretty similar to what I added. One issue I have is that too many of the enemies feel random even though a handful of them do actually calculate a path to the player. They just get knocked off course by other units, and don't predict when blocks will break. Having the enemy shoot a laser directly at the player kinda helps with the randomness issue but I'm sure didn't feel so great to get one shot by it (sorry!). Do you have any suggestion for improving the new laser enemy? Maybe one shot protection? I was also reluctant to make enemies immobile because it makes items like Knockback and Mass, and Betrayal less effective for them. The tradeoff I made was increasing the mass of the laser enemies by a lot and really slow launch speed
Thanks for the feedback and ideas I really appreciate it! Also, what ability where you running?
Haha I got dethroned rather quickly though ! But competition does not scare me !
I think I started with trying to get as much weight and speed as I could, to get rid of enemies quickly, and then started getting survivability, which I got quite easily as I could kill enemies fast enough to get 3 upgrades almost everytime. At this point it felt like I increased in strength faster than my enemies so it got pretty smoothly, until I got one shot. I got rather early a combination of stun + lots of projectiles which allowed me to freeze almost everyone I could not kill.
For the laser enemies I think there are a few things to try. First, the main frustrating thing is that you cannot really hide as you don't know where they will be after they move. I would try to make them shoot before moving instead of at the end of their movement. You can also reduce their range so that you cannot be shot by someone you don't see in your screen.
You can also try to make them shoot in a fixed direction instead of directly at the player (in a cross pattern for example ?). If you have a clear indication of where they will shoot, it would give some breathing room for the player and allow him to see which places are safe.