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It took me a second to figure out what I was looking at in that thumbnail, but I burst out laughing when I read the title and it finally clicked.

I couldn't get blue lasers to fire, only red. The game was still fairly playable though.

I like how the core mechanic is pretty much just aggressively asking people to get out of your way.

Overall it was a pretty fun game, if not somewhat simplistic, and I enjoyed playing it.

Thank you! 

I think I gave the score not enough space on the screen. It's this small thing on the left and is not that important for the player

Because if you didn't get the blue laser, that probably means that you spammed the red ones. That is making your score static 

the goal was for the player to take risks. that is also why you get 3 times more score when the bar is full and the blue laser (that is a powerful blast) gives 15 points per enemy killed. 

from multiple playtest I had the same problem : the player would never wait for the full bar to load

if I had to update the game I would add more visual importance to the score, and also more bonuses accorded with it, to make it the real goal of the player! 

thank you for playing it and I'm glad you enjoyed it :)