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I kind of like the idea of abilities scaling with the higher of two stats, more flexibility of character design and potentially more synergy between different abilities. I imagine its complicated though.

I think the thing from this news I'm most interested in is storyline/plot stuff, a secondary interest would be character development (Metatron's story/New characters).

New weapon skills sounds good to. It sounds like eventually I'll be able to put together whatever character I want regardless of what I start as, which is ideal.

Scaling is kind of annoying but not too bad once I get it set up. Design wise, I think it makes sense for MOST things to scale primarily/solely from certain stats (ex. most magic is MAG, some has MAG/INS scaling if lore appropriate, and daggers are mostly a dexterity thing), but some skills don't need to be too constrained.

Not this update, but the next one is definitely gonna go hard on plot/story/new area, I didn't think I'd get bogged down so long in camp stuff lol.

And yeah, weapon swapping + new weapons will be in 1-2 updates, that + wind/earth training combined with respec if needed should let you put together a lot of weird stuff for a build if desired.

(+1)

Sounds really good. Didnt know you were going to put in more repeccing, thats good. It means I wont have to start all over again to try out these ideas!