I kind of like the idea of abilities scaling with the higher of two stats, more flexibility of character design and potentially more synergy between different abilities. I imagine its complicated though.
I think the thing from this news I'm most interested in is storyline/plot stuff, a secondary interest would be character development (Metatron's story/New characters).
New weapon skills sounds good to. It sounds like eventually I'll be able to put together whatever character I want regardless of what I start as, which is ideal.
Viewing post in January 23 Weekly Update comments
Scaling is kind of annoying but not too bad once I get it set up. Design wise, I think it makes sense for MOST things to scale primarily/solely from certain stats (ex. most magic is MAG, some has MAG/INS scaling if lore appropriate, and daggers are mostly a dexterity thing), but some skills don't need to be too constrained.
Not this update, but the next one is definitely gonna go hard on plot/story/new area, I didn't think I'd get bogged down so long in camp stuff lol.
And yeah, weapon swapping + new weapons will be in 1-2 updates, that + wind/earth training combined with respec if needed should let you put together a lot of weird stuff for a build if desired.