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Hey there! I was trying to play your game, and what I was able to see looked very stylish. The chiptune music helped with the gameboy aesthetic. That being said, there were either very long pauses where nothing was happening, or I couldn’t figure out the button to advance. The game seemed to freeze after “the launch was successful”.

Listing the controls in game or on the store page would help a lot.

(+1)

You basically only use “A” (Alt) button, but I’ll check the place you mentioned, thank you!

(+1)

I played it a bit more, alt was the key I was missing. That key feels very uncomfortable for me, I think since you can use WASD to move around, maybe interact should be E?

I managed to get past the first level(?) and docked with the europa. I think on the whole the game is way too slow, and the music loops too often. By the time I tried to open the airlock to get onto the station, and it told me to walk back and turn of the RCS, I just gave up. Also, maybe you should have to interact with items before they pop up a message, instead of just bumping into them, I kept getting interrupted walking around the shuttle with useless messages about the storage containers.

It may also be nice to have some kind of visual flair to interactable items, like blinking lights or something, it took me a while to find some of the control panels because I thought they were a part of the storage containers.

On the whole I think the game is looking like a strong start, especially the aesthetic. I just hope you make the whole game a bit faster, and improve the interactions. I look forward to trying this again at the end of the jam, because the story has intrigued me.

Great thanks for the remarks! I will be adding colors to the lockers, so this should aid the interactivity some and also they have different patterns already, indicating the type of stuff found in there - but maybe e it’s only obvious for me. I’ll have to reconsider the pace - it is slow in the beginning due to the long and non-interactive intro, maybe I should rething it…