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(4 edits)

Underliner Devlog #2 (January 24, 2022)

Hello! It's been more than two weeks since the first devlog. I've been working on the game's core mechanic :) Since I spent most of the time fixing bugs and improving system, I couldn't work on puzzle design. Hopefully, its core mechanic is almost done and it's working with no problem.

Also, I applied some lighting. I'll work on this later, so the above image does not represent the final game's graphics. Meanwhile, I received some feedbacks that it's difficult to understand how the mechanic really works. So I am planning to improve visual and audio elements to clarify it. Stay tuned!

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