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(1 edit)

This is so insanely slow it's practically freezes the entire game.I have to use a Delay value of 0.0000001 just to get it to transition at all, and it's still so choppy that it looks terrible... That's with almost nothing else going on, and I'm running on a maxed-out 2020 Mac Mini.

Hi there! 

Those kind of plugins performances depends a lot of the actual calculation resources of the performing hardware. In general, Rpg Maker is already  CPU intensive - in some cases, I have seen NW.js performing worse on MAC as well -. Furthermore, the creation of the shatters Is based on delauanay triangulation algorithms that makes important calculations as well. On the hardwares I use (2018 assembled PC and MacBook PRO 2020) performances are good as shown in the demonstrative video.

About the hardware you use, not sure which Mac MINI hardware is, but if it's default version (M1 chip + 8GB RAM and no GPU), It could be possible that the execution time may suffer from both nw.js and triangle creation.

However, I'm planning to release in the future a small update adding execution delays for saving computational time in problematic hardwares. Furthermore, if the interest on the plugin from the public will be strong, I could try to release a new plugin version that uses GPU shaders instead.

Thank you for your feedback :)

(1 edit)

Mine isn't running on an M1 chip or fancy GPU, but I have 64gb RAM to help with my other main hobby of music production... I don't know squat about graphics or programming, but a working update would be great because it looks like I pretty much can't use it as it is.

Thanks

I see :)

I'll try to update and implement improvements as possible. However, hardware features are something definitely relevant in this kind of mechanics, considering that Rpg Maker is slower than most of the user-ready game engines.

However, thank you again for the feedback!