Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Found a bug in script.rpy line 6169.  If you haven't built the second floor, the *Talk* button kicks you to the front door with no message, because "bot_friendship <= 2" is true and "bot_friendship >= 1" is false, and "bot_friendship > 2" is false, so nothing gets printed in the menu case, and it drops out to the next label below the menu.

I think it should be something like:

                if bot_friendship == 0:

                    c "I should buy the second floor and progress further."

               elif  bot_friendship <= 2:

                        c "I should increase [botname]'s friendship."

                else:

                    call clearscreen from _call_clearscreen_93

                   ....

Thanks, this error is already fixed in my version so it won't be an issue in the next update :)