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The pitch isn't bad, but the mechanics are just not well realized. The relatively featureless waseland is a neat aesthetic but it makes it very hard to judge your speed. So much so that I wasn't actually sure if I was moving forward at first. The other problem is that the projectiles don't have obvious feedback. I couldn't tell where the lasers moved or where the blobs would fall. So whether I died or not felt mostly like luck. The last unfortunate part of this was that there's no reason for this to be in first person. It doesn't do anything unique with that premise. Instead this is just like many 3rd person dodging games, but more frustrating because I didn't know the extent of my character's hitbox.

This game needs one other good idea to it even more than it needs more polish. 

This should be third person, no conceits have been made to make this first person compatible. Could be an interesting idea though.

yep I think it would have been good to add some sort of ground texture