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(+1)

So here are my thoughts.

Firstly really great effort for such a short time taking up such a game is pretty ambitious task and you handled it well. The UI worked fine and setting up the UI alone would have taken up quite some time. The block placing was mostly fine as well.

First issue is with screenshake it make it impossible to place multiple units at same time as screen would shake and you would misplace(there is screenshake even if no block is placed.. try clicking in water). Tone it down a bit. The time watching the storm felt really slow. it was also hard to get a grasp of initially. 

and did i mention that the camera controls were good.

the devlog is insightful though. good job overall

First..you posted 3 times the same...so I deleted the other 2 😉.

Second...thanks for playing and reviewing the game 😊!  Feedback is an essential ingredient of making games.

Good tip to tone down a bit for the screen shake and I did not even have noticed it also shake when you click the water. It should not do that of course.

If I do an update for the game I will try to think of something to make the storm quicker or more action so it does not feel slow. You are just waiting of course and that could be a bit boring and you can feel helpless if you see everything flooded.. Need to brainstorm for a good solution. Maybe real-time building and storms...

Thank you for the other compliments. I tried to do the best I could in the given time, but it was a bit ambitious indeed😉. 

 I am glad that the devlog was insightful 😊. That is an important part of this jam.

Hope you did enjoy playing the game despite its shortcomings 😅 ?!