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Hey Indyplayer, thank you very much! I guess something similar could be achieved in Coppercube with some scripts and or plugins. There may be some differences tho. For instance, I have yet to check whether CC can have the reflective water half-transparent, so the blue-ish tainted seaground shines trough. It is tainted using Vertex Color, which is supported by CC. Also, the splatting of the terrain rock vs grass, here it's two meshes with the rocky one ontop, slightly offset, with vertex alpha to fade smootly to grass. In CC vertex-Alpha is supported only to fade from texture layer 1 to texture layer 2, of the same vertex / mesh. Meaning, One needs to save this terrain in a way that CC can load. This might be a B3D file that Blitz3D cannot load correctly, but CC can :).