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(1 edit)

1)Mission ranking system(not suitable for all missions), total ripoff from tony hawk's project 8
Comlete the mission in 38 seconds, you get rank c; 35 sec - rank b; 32 sec - rank a, 30 sec - rank S. Also there are some missions you can do without touching a ground but not necessairly. For those types of missions if you touch a ground, you just get lower rating (non S).
2)Ingame achievements.

-Complete 10 missions within rank S

-spray all 126 spots

-spray all cameras

- ride on the vehicle from the mountain

-ride X coloured pipe in the underground/ride all the pipes in the underground

-get to the butterflies's observatory hideout (that's definitely a achievement)

-ride Eifel's tower from the top to the ground

-complete adventure mode 100%

-complete adventure mode 100% under 45 minutes(for example)

-complete challenge mode X spots in X minutes

-complete challenge mode X spots without getting hit by cameras/keisatsu

These are all good ideas, but way too much work to implement. Mission rankings are a lot more work than they look, since I'd have to implement a timer then personally determine every single rank threshold for every single mission.

I've purposely avoided achievements because they're also a lot of work for not a lot of returns: for a speedrun achievement, I'd have to implement a timer, for X sprayables/X grinds in X way I'd have to implement entire new scripts, and so on. Then I'd need to implement an entire achievement interface to handle them. It's a story for another time, but I also never really liked the "culture" of achievements, so to speak. It might happen, but don't bet on it. I'd rather work on bugfixes and E2.