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This game pulled my attention more than the others for a couple reasons:

1. I saw the timer ticking down rather fast, so I put the other IGJ games on the backburner to work on this (even though I assumed there would be mechanics that would make that not a game-killer)

2. The underlying narrative caught my attention as well

Like others, I saw that my time was not paused so I just skipped right past the narrative. However, it was easy to get a general sense of what was going on just based on the names of upgrades and time eras and such. Only later on when time was slowed down, I would go back and read the actual story.

It was entertaining to get the sense of 6 super scientists working across the eras trying to save the world and I was curious to see what other technologies would pop up. Great job on choosing physics and biology as the first 2 techs. That set the tone for the wide variety of sciences that would be needed to complete the game.

The gameplay within the eras was unfortunately a bit rote. I did find myself using old incremental game skills of maximizing my distributions such as in Swarm Simulator so that helped.

This was a clean game with a satisfying ending!

Thanks for playing! Making gameplay innovative is something I really need to work on and I applaud the other games for succeeding in that where I didn't so much.

I'm glad you liked the narrative!