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#1. Orientation
In The Beginning...
As a big fan of GTA, especially GTA 3, I always wanted to make my own GTA. I tried a few times before, but failed everytime because I had lost motivation and I didn't really had that much skills to make such a complicated game like GTA. But finally, I decided to make it for real this time. Although I still consider myself as a beginner, I have a bit more confidence than six years ago because I released five games on Google Play Store and itch.io, participated in the development of other games, and learned a lot of things about game design.
Not just a copy of GTA
I'd like to say what I am going to make is not just a copy of GTA. There are plenty of GTA copy games in the market, which often doesn't have their own characteristics. My GTA is inspired by films like The Social Network by David Fincher rather than commercial action films. The Social Network is a film that dialogue plays a significant role in the progress of the story. But while most dialouge driven films are slow and steady, The Social Network is really intense and fast. Some people say that this film is an action film without violence. The Glib, my version of GTA, is heavily inspired by this film. Unlike most games that has dialogue, which are mostly just pressing space after reading texts, my aim is to make talking in the game more interactive and extreme. I'll explain more about this topic later. In conclusion, this game is of course inspired by GTA, but its gameplay will be very different.
Goals
- Missions that can be solved in multiple creative ways.
- Cold, foggy vibe inspired by GTA 3's Liberty City and real life New York.
- Unique dialogue system.
- Deep nonverbal storytelling via its level design.
- Minimalism
Support me!
I'd be really appreciated if you could financially support me! It would help me making more games and letting my games noticed by more people. But mostly, I'd be so touched by your kindness :)






