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(1 edit)

I like this so far! I got a little stuck on the screen with the rolling log, though: it looked like the stone/gravel ground tiles were walls, so I didn't think I could get the log onto them. I'm not sure how practical this would be if you're working to a time limit for the jam, but it might be worth reconsidering the look/layout of that one: it's pretty as-is, but I feel as though it's not particularly "readable" to have two different styles of tile with exactly the same behaviour, given that identifying how the log behaves on different types of ground is key to getting it into the right place to progress.

Taking another look at the level as a whole, I feel as though simply adjusting the colours slightly might help. Currently, there's a lot of green that's passable and a lot of grey that's impassable which I think is what threw me. The solution involves rolling the log onto certain grey tiles, where virtually everything else grey (water, rock walls) is a barrier.

Thanks for the feedback! I updated the game and things should hopefully be a bit more readable. The paths are dirt instead of stone tiles. Added a lot more areas too!

Oh, wow! That's a huge amount of progress - I think I've managed to find all the creatures, though might have done it in an unintended order. I got the bear's column-pushing ability last, so although I can push columns there's nothing left that it would help me reach.

Obviously at this point I know what I'm looking for anyway, but the current version does strike me as being more readable. I'm still having trouble telling the difference between stone and water in the area where the unicorn is lying, but that doesn't seem to cause any knock-on problems.