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(3 edits)

Found in alpha 0.0.8a2.2, check new section.

New:

  • On math level, items spawning on desks near barricade are unreachable (others mentioned this).
  • On math level, there’s a safe-spot when standing behind a desk. Classroom with brick white walls, 9 desks plus notebook desk, 1 of 4 rooms. Close to garden area.
  • Freek-a-del’ka subtitles visible when not in rust labyrinth, rare occurrence.
  • Finishing Chef Mix’s minigame just before break acts as if you didn’t talk to him. He’ll request help just after you helped him.
  • Granny can sometime spawn far from the player, behind walls, taking a really long route..
  • Albert opens doors that are magnetized. What a hero…not really…
  • Albert sometimes says a number on impossible math questions? Or am I hearing things? Brainiac?
  • On language level, you can get Viktor to break the “9” door. Phonty might be able to do the same with proper planning.
  • On language level, Mr. Cleany get’s stuck when placing trash down that long hallway with that dog picture.
  • Phonty feels like standing next to the player instead of killing, happens when you stand by a desk, other things involving tight spaces.
  • On language level, elevator pause glitch. May affect future levels if elevator’s reused.
  • During Marzia chase sequence, collecting last math notebook freezes you in place. Plus, no point in having math notebook spawns at that point.
  • During Marzia chase sequence, Marzia won’t kill player when watermelon piece is within range. She has to the eat watermelon piece first or until player leaves radius to kill.
  • During Marzia chase sequence, if Marzia is in the “scared” state after last language notebook has been collected, she won’t go into chase mode.
  • Can edit characters in language notebook that shouldn’t be edited, can add blanks to (had fun with this).

Old:

  • After getting a wrong answer on the math level, doors don't unlock immediately. You need to wait for Viktor to say: "You should have not done this." Possibly affects other main teachers.
  • Viktor can kill the player through the door when a neo-magnet's placed. May affect other main teachers in future.
  • Chef Mix's minigame can trigger when he's not in the cafeteria. (Invisible-duplicate Mix!)
  • Showing Chef Mix a dangerous item while playing his minigame makes death sequence and minigame happen at the same time. Double dialogue included.
  • Getting caught by Headteacher can create double dialogue, if close to the punishment room.
  • Headteacher (evil appearance) will sometimes not throw you in the cauldron. Just hold you near it.
  • When Headteacher (normal appearance) is carrying the player for holding a dangerous item, she can possibly trigger Mr Mix's minigame on her way to the cauldron.
  • On the language level, Headteacher didn't react when standing in a staff only room, one with delicious pizza. (Could affect other rooms on language level)
  • Mr Cleany can get stuck when placing trash in an unreachable spot. Ex: Behind warp door on language level.
  • Marzia get's stuck if she can't reach the melon piece. Similar to the one above.
  • Marzia thinks the melon piece was dropped when the player switches item slots. Causing her to do nothing after sprinting over.
  • Marzia help subtitles can't be seen when working on first language notebook.
  • Marzia can't open doors anymore. (Must be a solution to the "9" door breaking, turn it into a gate instead?)
  • Marzia doesn't sprint at the player when you stand in a trashcan.
  • Marzia's softlock when killing player holding a watermelon piece. (Others mentioned this) 
  • Librarian will check regular books during the time-span where no book was requested.
  • Librarian won't kick you out right away when taking to long to find a regular book. You're stuck in the library till then.
  • Librarian can check books while you're being carried out of the library. Double dialogue if timed.
  • Librarian interaction while walking or running causes weird angle plus movement.
  • Librarian doesn't react to other rules. Ex: No making stupid noises, no eating, no drinking.
  • Librarian clips upper-body in a corner block, next to the door with stairs.
  • Making the Librarian truly happy while it's moving causes the movement sound to play non-stop.
  • Gas mask freezing the game. (Others mentioned this)
  • Putting the gas mask on while wearing a gas mask isn't good for your health. Traps player in gas mask area.
  • Air meter is spazzing out.
  • Double-death, usually by main teacher death, then insanity death
  • Language level, trashcan inside wall... (Just a weird thing on purpose?)
  • Language level, not all walls have ooze here and there.
  • History level, player can clip the elevator when standing between both elevator gates.
  • History level, floor doesn't become dark right away, can see this if you hit "return" quick enough once finishing first history notebook with one wrong answer.
  • Throwing a flash-mine in a bear trap destroys the flash-mine completely, no metal plate.
  • Bear traps (when spawned) and flash-mines (when thrown) float or clip through the elevator.
  • Items float when placed on bear traps, non-disarm items.
  • The library has a missing corner wall. Also, missing roof in hallway below library.
  • Possible to sneak back into library once kicked out, precise timing needed (very minor).

Take your time working on the next update, we're not in a rush, no worries. Awesome game as always!

Thanks, for the help

(1 edit)

Hi guys,what music would suit Marzia when she hunts the player: