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I like the idea a lot, although I think there was some missed potential with making how quickly you can perform the speedruns being more than just a binary win/fail system. A bit click heavy at times - while I think it makes sense to require fast, active play to simulate performing a speedrun, I don’t think clicking as fast as you can is a great way to do that. Overall, a good enjoyable game - it has a good amount of content for a jam game, but I’d love to see more that further explore the premise!