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Thanks for the, as always, great feedback! 
Turns out that making a first person puzzle game is pretty tricky. The balance act between showing too much and too little is super hard to pull off. 

One of the requirements in this course was no text, so we couldn't guide the player in that way, thus a lot had to be shown from the get go. 
We had a grapple mechanic at one point where vines could grab each other in order to solve some pretty cool puzzles, but since we had no text this was very difficult to tech the players. 

Super cool that you enjoy what we created :) Thank you