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(+1)

I liked the atmosphere and the idea, but I found aiming extremely inconsistent and enemies sometimes would take 1 hit and sometimes wouldn't die. Was there intentionally a spread put on the player's weapons? Didn't seem like something the game needed. Adrenaline also didn't seem to ever refill, just slow down in how fast it drops? Would seem to be getting shot at would increase adrenaline, or something... 

It's still a pretty solid game, could see it turn into a cool cyberpunky take on Heat Signature with some more time!

(+1)

Designer for the project here, I'm going to be pushing for more responsive controls on the character in the future because we've gotten complaints about it a couple times now. There was weapon spread put on the shotgun and minigun, but not the pistol or laser. That being said, I'm totally willing to revisit the concept and see if it's something we can consider another avenue. I've gotten reports from other people that they couldn't kill some enemies and we're currently trying to isolate what the issue might be. We're also aware of the adrenaline problem and it seems like the adrenaline is decreasing too quickly as is. We're discussing whether we want to increase the amount of enemies to reduce down-time and increase the opportunities to raise the adrenaline bar or if we want to slow down the decay rate on the bar itself. Getting shot at to increase adrenaline was something we wanted to include but had to cut last minute, but that was the original plan.


Ultimately, I'm glad you were able to see the concept we were going for though and I really appreciate your feedback!