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(+1)

Honestly the main issue I can't unsee with Godot graphics is with screen-space reflections, visible both here and during my testing. They just look so... wrong.

Nice showcase otherwise, and hope Godot 4 fixes screen space reflections and/or just generally pushes even further!

(+1)

Yes, I agree the reflection quality is not state of the art, but I think it still looks okay and if your use proper PBR materials with roughness it can actually appear pretty nice. However, sharp mirror-like reflections may not be the best quality. Even so, I think it's good enough for an indie game. Thanks for watching.