Thanks for the feedback! And yeah, that spirit of “investigation” is exactly what I was going for. So…I’m not sure I want to answer all your questions here, but you’ve given me a lot to think about for how a future build should communicate things.
I’ll just say a few things, since you’re curious.
-Yes, there are things that are randomized with each playthrough. Nothing major. Mostly just extra lore.
-There’s no one NPC that triggers the nighttime endings. It’s sort of a culmination of things. Just remember, the townspeople are watching what you do.
-Similarly, breaking the clock can have a number of triggers, but this one I’ll explain. It means you’ve entered a code you couldn’t have possibly seen the hint for, yet. Essentially, it’s the game letting you know you’re sequence-breaking. You’ve “broken this timeline,” as it were.
Thanks again! So happy you liked it!