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Thanks for the feedback!  And yeah, that spirit of “investigation” is exactly what I was going for.  So…I’m not sure I want to answer all your questions here, but you’ve given me a lot to think about for how a future build should communicate things.

I’ll just say a few things, since you’re curious.

-Yes, there are things that are randomized with each playthrough.  Nothing major.  Mostly just extra lore.


-There’s no one NPC that triggers the nighttime endings.  It’s sort of a culmination of things.  Just remember, the townspeople are watching what you do.


-Similarly, breaking the clock can have a number of triggers, but this one I’ll explain.  It means you’ve entered a code you couldn’t have possibly seen the hint for, yet.  Essentially, it’s the game letting you know you’re sequence-breaking.  You’ve “broken this timeline,” as it were.


Thanks again!  So happy you liked it!