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Exodemon Weekly Update - September - 2 + v 0.3.9

New version for level 1


Changelog v 0.3.8
- New weapon system (basic weapon + upgrades)
- New weapon/Hand graphics (I'll change it again in the future)
- New shot graphics (just tests)
- Level design changes (from level 1 to 7)
- Gameplay balance (enemy speed, health and damage also weapon speed and damage)
- New level (8)
- "Load from last checkpoint" button on pause menu
- Enemy AI reworked
- Grenade sound changed (fart gun no more)
- 60 FPS limit (future versions will feature a FPS limit option)
- Rework on pause menu placeholders

Known issues
- FPS drop on some levels
- Enemies respawning after dead on checkpoint reloading
- No colision with platforms (rare bug)
- Orbs (ammo and health) going away instead of going to the hands (really rare bug)


Well, it's a long time since I announced the 0.3.9 update, I was struggling with some game design decisions, I was not sure if the redesigns were good enough to make public and so I kept changing they over and over.
I kept returning to this feeling, this "impostor syndrome" from time to time, where I can't be satisfied by the way the game looks and plays. Even knowing I need to show the game in order to get the feedback to make the game better, I kept delaying the release of new public versions.

I reworked some sections of the levels in order to provide more exploration and strategic thinking against the enemies.

Also, the levels 9 and 10 are almost ready to play. :)

Level 9




Level 10







No more delaying, you can download the 0.3.9 update at:
https://kuupu.itch.io/exodemon

:)

I hope you like the changes and thank you for the support! <o/