Thanks for another awesome detailed review! Just a couple points of clarification:
the d10 for fallout or damage are not separate rolls but instead chosen from the 2d10 that make up your (physical) d100 roll. So lower rolls mean success but a hard choice, whereas failure usually means things are gonna get worse.
Advantage is detailed in the dice exceptions section which is a bit small in the zine, the lower result of the 2d10 is used as the first digit.
All this will of course be explained more deeply in cybermetal!