Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)


I wasn't sure what to expect when I started to play this game, but I was rather surprised/impressed with its visuals and audio design, in general it kept me uncomfortable and tense. Story-wise, I liked how detailed it was, going from near the start of the journey, to the end, but with that comes an aspect of this game that could definitely be improved upon in any future projects. 

As I edited this, I realized how much of the video consisted of reading terminals. Similar to what the previous comment about this game, there are many ways to tell a story and it doesn't need to be presented in a readable manner all the time.  

Another improvement would be variation. This is with regards to the repetitive loop of getting crypto keys, reading terminals, opening doors, etc. This ties in with my previous point, since the story is solely delivered through terminals. Providing multiple ways of telling a story can open up different ways of designing how the game flows overall.  

One thing to keep in mind in general, that I found a bit difficult to deal with, would be the flashlight, which barely helps in-game. Especially regarding the setting the game takes place in, the flashlight felt like it didn't really match well, and I had to increase brightness in both my game, and while editing. 

However, despite these criticisms, I still really enjoyed the game, and am glad that I played it. Overall, it was a very enjoyable, and tense experience and it has me interested to see what other projects you make in the future. 

Hi there, thank you for playing the game and for sharing detailed thoughts!