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The "go up a level" tiles could stand to be more visible. It took me a while to clue in to what they were... Maybe make the little box on the wall glow blue or something?

I am also stuck.

I have the left gun module, but no gun for it. I put two fuses in the control unit; it doesn't seem to do anything. I can select cracked walls, but can't destroy them. All I can seem to do in the upper-right unmarked mine is rapidly deplete my credits trying to get to what appear to be three health bars. I have checked all of the storage boxes that I can find in the lower mine entrance (even the one behind the three enemy bots). If the way across the lava is "straightforward", I guess I am just not a straightforward thinker, lol ¯\_(ツ)_/¯

I apologize for the frustration, level design is still a bit behind:) When you put the fuses in the control unit, it becomes "active" and you can click on it to open the doors around, just follow the wires on the floor. Animated sprites are on my list, I will bump the priority on them. That could make the control units and elevators easier to spot. Thanks for feedback and have fun!

After I activate the control unit and click it again, all I see is this:I tried clicking on the picture of the control unit on the right side of this screen, but that didn't do anything, either. Doors are all still closed.

I really have to rework this part - you need to click on the computer screen:


Aha, that did it. Maybe it would be more intuitive if you put a little triangular play button in the bottom right of the control unit menu once it is activated, so that the control unit would work much the same as the furnace?

I have quickly patched it using available assets, hopefully there is no other pixel hunting like this. Please get the latest binaries. Thanks for playing the game! :)

Thanks for making the game :)