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(+1)

Like what someone else said, a huge qol feature would be to move the player where they click the tile. There's also a bug where certain squares can't be clicked on. Between this and having to spam click to move around, I stopped playing pretty early.

Yea the game might be too greedy for clicks.

It'd probably work to let the player move to where you click, but stop if an enemy gets too close? Within 'hard' vision range? Could also have a click and hold system.

So that bugs still in the game, good to know.

Thank you for the feedback.