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Hey, Im trying an Air mage (Straight caster) and I cant get past the Mauthe Dogs. They keep knocking me out. I am avoiding the main force of them and trying to use Shock and Air Cutter to take them down but they out damage me and I dont have enough HP to outlast them either. I can get past the first one, its the second one that always seems to get me.

Any advice?

They do like 8 damage a turn and since Im not at full HP at the start and I have to get past 2 enemies I just cant endure it! Cant kill em fast enough, cant take the damage...

Its also before the first chance I get to spend level up points, so I cant buy new abilities or stats that might get me through the fight. Is Air mage just a bad build?

I had to completely restart and make sure I had max HP at the start of the fight and even then I had to save scum it and EVEN THEN it took three or four tries to get through it. I guess Wind Magic just sucks?

Sorry to hear about the trouble. The Mauthe Doogs were intended to be fairly dangerous/elite enemies that would have been nearly impossible to handle alone, but not overly difficult due to the pulses, and give a lot of xp before the boss. They may be too difficult overall though, since you don't have much opportunity to buff up before them.

I can buff the light pulses to heal/damage more to make the Doogs less spooky at minimum. Wind magic definitely needs fleshing out, it has very few spells and fewer good ones lol. If you start with Wind Blast it'd probably be easier to go the AOE route.

Thanks for the feedback - I'm not sure if the full wind training will come next update or not, but I can definitely look to give it a bit of love in the meantime.

Im going to give Earth Magic a go and see if that makes it easier. I found Wind Magic difficult to get past the Alpha Wolf encounter at the end of the first wilderness too, I would take Sarah so that she could heal while I DPS but she would get knocked out and then i would follow her...

Also, do you have any plans to add a way to learn Air and Earth magic after the games start? Like you did with Fire and Water? I want to do a Spear Fighter build and add in Air magic to see if there's good synergy in that build!

Yes, I'm adding the trainings one at a time. Water, Fire, Aether, and Nether trainings were not in the game originally (you were stuck with your starting element forever), Wind is upcoming in the next 1-2 updates and Earth whenever the earth girl shows up in Badon.

This update is adding a lot of element/weapon specific traits (ex. cryomancy freezes last an additional turn, pyromancy burns are easier to inflict and much stronger, wind spells doing additional damage on multihits, etc) and new abilities (mostly wind/ice/aether) so hopefully there will be a lot more room for fun builds soon!

Nice! Sounds fun!

That's the hope! I know people aren't gonna play an adult game just for the RPG mechanics, but I'd like them to be as interesting as possible too lol.

Don't tell me the earth girl is blind and pops an attitude 😏

LOL. Toph indeed best girl. Well, Alicia will certainly have an attitude, but a very... different body type, and isn't blind, so 1/3 isn't bad!

Earth Mage is so much easier than Wind! Stomp is awesome, I was easily able to solo the Mauthe Dogs, even going through the Horde path.