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The audio is excellent, lovely stuff. Art is good. 

I would really like to be able to play with WASD controls if possible.

The timed sequence in first area was very excellent. Having the corner bumps was such a fun moment, and I liked the blockage changes to facilitate that moment. 

Your level design, in particular enemy placement to diegetically tutorialize ideas like pepper plants destroying larger boulders is cheffs kiss. 

It's late for me right now, but I'll play the rest of it tomorrow.

Thanks. I'll try to implement options such as alternate controls for the next demo. One of the core design principles that I'm leaning into is to have unique objects in every level and to tutorialise how they function within the gameplay. I'm personally fed up with text box based explanations and long-winded tutorials.