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(1 edit)

Thanks! The collider size is automatically set. I might add a slider to adjust the size of the head collider. Are you having trouble with it?

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Yeah I think my model's scale in Unity is too small, I'm not sure how to adjust it correctly for your app! Either a slider or support for the VRMSpringBoneColliderGroup like in TIFA would be great :)

Also, while I'm here, is there a way to adjust the camera's FOV that I'm missing?

I see. If your character is too small all other objects will appear way too big. Therefore I suggest scaling up your avatar. Camera FOV can be adjusted with mouse scroll.

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Sorry for the slow reply! I ended up having to adjust the  FBX's scale before exporting to VRM then VSF. Adjusting the VRM's scale didn't apply to the VSF.

Thanks for all the great work and the frequent updates, it's genuinely awesome!

Thank you very much ^w^ I'm glad you were able to solve the problem.