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mistyskye

4
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2
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A member registered Jun 11, 2020

Recent community posts

(1 edit)

Hi! Just tried out your new 2.0 update, and it doesn't seem to let me use any of the keyboard shortcuts to throw, drop etc. They all still work through redeeming channel points, just not in the app using C, V etc. (it works in 1.42 though)

Sorry for the slow reply! I ended up having to adjust the  FBX's scale before exporting to VRM then VSF. Adjusting the VRM's scale didn't apply to the VSF.

Thanks for all the great work and the frequent updates, it's genuinely awesome!

(1 edit)

Yeah I think my model's scale in Unity is too small, I'm not sure how to adjust it correctly for your app! Either a slider or support for the VRMSpringBoneColliderGroup like in TIFA would be great :)

Also, while I'm here, is there a way to adjust the camera's FOV that I'm missing?

Such a great tool! How do I adjust the size of the collider for the falling items?