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(2 edits)
  1. As per documentation, you can do so using
    window_command_set_active(window_command_maximize,     false);
    window_command_set_active(window_command_resize, false);
  2. You should be using delta_time for most of your game elements - else the visuals will get out of sync with audio sooner or later - be it because of user dragging the window or experiencing any lag at any point (be it caused by game or outside factors)
  3. I am working on a more stable solution involving replicating the window border (and all of its behaviours) in-game. It currently lacks documentation, but if you have baseline familiarity with Visual Studio, you can build it from source and figure things out based on the test project in the repository. It can also be seen in action on Nova Drift’s “experimental” branch on Steam: