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Great game, but the pixel filter made me have to fight to enjoy it. At the very least, make sure the text you have to read is legible, and not a blurry mess. If this is an attempt at a retro aesthetic, it didn't work, lacking low polygonal models, and having a clearly modern lighting style. As for positives, the sound design was nice, and the ambiance was certainly menacing. With an option to remove the filter, or it just being removed, I'd love to play more. Otherwise, I'm just left wondering what that ineligible billboard or bumper sticker says, or hell, what's even in front of me! Apologies if this sounds overly critical, it takes one big flaw to spoil the batch.

Thanks for the unfiltered opinion. The pixelated style was something I struggled with over development and even now I am not entirely sure how much I enjoy it. I am also aware that it can take away from the gameplay and make things hard to read. I spent a good amount of time trying to make things readable while still maintaining the look. Some things, like the billboard, were never going to be readable with this style though. A large reason for this style was my lack of confidence in making an appealing 3D environment. I believe that the pixelation helps to hide some of the greater imperfections in appearance, though I could be wrong.

In the future, I may go back over the post-effects and pixelation level to improve the look.

Either way, glad you enjoyed some aspects of the game. The atmosphere was what I really wanted to get right.