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(2 edits)

Thanks!

I didn't draw any template sprites for 64x64 tiles since most of the detail sprites are smaller than that. It would be like very large tiles with very small details, like how the 8x8 tiles now are very small tiles with very large details.

Ah, I see. Don't know how the technical part work :) Anyway,awesome job on the bits so far. For my eyes, I struggle with the 32x32 details in recent years, even with glasses. XD

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Most retro games tend to just upscale the entire game without any interpolation, such as x2 or x3 pixels per pixel. Additionally you can add an interlacing and blur effect on the screen to make it look smoother. I did it in Surgevania

I see. well, I don't know how to make games, so I might find something out there that can make single pixel to 2x for me without smoothing it.?. :)

(2 edits)

You can use GIMP and rescale the image with interpolation mode None, but more often than not you tend to do it inside the game engine itself.