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(6 edits)

-Not 1 but more different types of keisatsu. With different skins and characteristics(similiar to "pac-man"'s ghosts). Like the fastest KS trying to skate on rollerblades very badly(like a joke), knocks you of the ground, causes less damage. Another example, the fatter one(wears heavy armor and the most dangerous), walks very slowly and causes more damage, one hit with his electric stick - zinnie is dead!
-flying enemy drones. More anoying than turrets, but causes far less damage. You can defeat 'em with air tricks.
-Animals. Cats, dogs, pigeons, crows.
-flying planes/helicopters on background.
-pedestrians are standing on the same spot. So lame! Why not to make them go somewhere.
-the warehouse location has no soul in it. No hobos, no rats, no big lizards?
-the game needs secrets/easter eggs, like secret enterable room, alternate outfits(skins, glasses, hats)
-no antenas/conditioners on building roofs?
-text plot about the gameworld, characters needs backstories.
-in Tony Hawk's Underground 1-2 (and other next games in TH series), there was some skating npc's, scripted of course. While you playing as NAT, Jae and Zinnie skating around. Jae - Nat and Zinnie. Zinnie - Nat and Jae.
-Ability to spit on people, especially KS.
-No children pedestrians? That's definitely not a GTA! 
-Implementation of a Cellphone with abilities of entering the First Person Look Mode(you can only stand and look around like in jsrf, not skate), taking selfies and switching music tracks, make playlists. When you using phone the game pauses/goes slow-mo. Basically you can redo the pause menu into cellphone interface.
-New fresh idea based on previous. At this moment the actual game has something like 10 tracks. Let the most music will be locked at the beginning. After the jay/nat joins your crew, you getting new unlockable music + few tracks after completing most tough challenges. Each character has own default playlist,you can switch their playlists with your own custom created playlists. For example, zinnie & jae don't have "power of funk" song in their default playlists, only Nat have it, but you can add it in your own custom created one.
-custom graffity import with easy to use "just place a bunch of png's" in game's special folder.
-ability to switch graffity artwork you want to draw(via cellphone)
-ability to redraw existing graffity from scratch.
-expand limit of each graffity types artworks. From 3 to 10.
-import custom music "like in gta 5"

-french and russian localizations! I can do all russian translation + logo. You just need to:

1)import and test size of new different Cyrillic font, 'cause commodore 64 font don't support Cyrillic letters i guess. 

2)Complain some slang speech moments

3) Is the butterflies' logo design meaning something and you can't touch it or it's just looking cool? Send me in it's original quality.

-while nanashi & anne accessible in free ep0, why not to make 'em playable in ep1 via cheat?

-Make all the hud switchable on/off. I wanted to make kickass trailer/gmv montage long time ago.

-is there any barriers in releasing the game on steam in near future, except 100$ fee for steam direct? If I'll donate this amount of money to you, can steam still choke on your arse too? Just imagining how you can implement episodes on one steam page.

(Episode 0 - free) main game

(Episode 1 - paid dlc) 

(Episode 2 - paid dlc)

(Le capitaine' s ep 1 ost - paid dlc)

(Highraiser's ep 1 ost - paid dlc)

(Le capitaine' s ep 2 ost - paid dlc)

(Highraiser's ep 2 ost - paid dlc)

(additional skins - paid dlc)

(2 edits) (-1)

*deep breath*

Other KS types are in the cards for E2, with different attacks. Maybe even other pedestrian types (the code is there for at least one alternate behaviour). Drones you'll be happy to know are also in. Pedestrians have pathing code implemented, I'm just not using it in E1. Animals will need whole new rigs, so might not turn out worth the work. Antennas probably won't happen (just pretend there's some future tech at play. :v) but you've probably already noticed the conditioners here and there. Plot development, well, can't spoil. Cellphone interface...sounds incredibly cool (Zineth, much?) but way beyond my abilities, like custom graffiti. 3-level graffiti will stay for balance reasons, but redoable graffiti I can look into. Unlockable tracks I can do. Localisation I've looked into, but you've guessed correctly about the font issues (the software I use for making in-game bitmap fonts only supports the base 26 Roman letters and punctuation). The logo I'm keeping because the symmetry is meant to bring to mind a butterfly's wings (plus I'm probably in too deep now to change). Anne and Nanashi I'm purposely keeping for E2. Extra skins I've floated, but decided against because of the work involved. Steam is a complete, total, utter and permanent no. Finally, I'm leaving the OST business in your hands alongside all the profit from it. You absolutely deserve that.

A bunch of these ideas are stuff that sounds cool as hell, but which I couldn't even hope to get done without a proper dev team. Which, well, fingers crossed for the money for that.