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5mg, thank you for your feedback, and for posting my game on your channel that is awesome. I am so glad to hear that the story was the most intriguing element of the game for you. That was the scariest part of the game for me. I originally had all these ideas for leaving "breadcrumbs" that developed plot twists for the character, and some that recounted pivotal moments and the history of the last 30 years since the invasion. There were even going to be small objectives to unlock the terminals. I am working on this game still, and it is my first. So, I'm sure this will not be a short journey. I am currently working on getting some of those mechanics into this game as I develop it. Hopefully it isn't forgotten by the time I do. If you don't mind, would it be okay if I keep you posted as I make progress and get some of these mechanics into the game?

No problem man, keep it up!