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(+2)

As others have said, this game does have the potential to be entertaining to play, the problem is the events are a bit whack to the point that it would frequently make impossible demands which pretty much soft lock you in a situation where improving would be impossible.

Maybe make the intervals between events last a bit longer, maybe make the escalation part take more time before it ramps up, maybe add boundaries and such so that the game doesn't suddenly ask you to do something impossible.