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(+1)

There's this issue with GMLive.gml where if I'm to add new functions to it's script wrappers, it will no longer work with any preceding GM runtime (throwing an error about missing functions on compile).

A workaround for now is to make a script that calls the function in question,

/// @desc scr_collision_rectangle_list(x1,y1,x2,y2, obj, prec, notme, list, ordered)
return collision_rectangle_list(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7, argument8);

and link it up at the end of obj_gmlive's Create event like so:

gml_func_add("collision_rectangle_list(x1,y1,x2,y2, obj, prec, notme, list, ordered)", scr_collision_rectangle_list);