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Ayyee thanks for playing! Controller Support haven't cross my mind at all, I'll be sure to add that in! The sprite tearing, I noticed that a lot and I have no idea how to fix that. Hopefully I will find a solution to that later. 

 Lol yeah Chest only drops Potions (for now maybe)  but for sure I was thinking of adding secret areas to the levels that can provide the player with different cosmetics (Via candy cane and bow) and probably some little easter eggs as well. Hopefully doing that would bring more life to the levels.

As for the transition being a little while I have no current solution to do that atm, and for level 2 it does take a while to load and it being laggy at first. The reason level 2 is like that is because of how huge it is and how many mobs that are active. I'll probably try to divide the level to multiple bite size sections to fix or something else.

You are right that the roll is a little overpowered as I use it to speed run a bunch of stuff whenever I'm play test haha. A friend of mine mention to me that I should probably give the roll an invincibility, but in return the roll will be on a cooldown. I might do that approach to give the roll a more situational function rather than just moving fast constantly.  

Thanks for the feedback and your encouragement! I'm going to be working on a medium-ish project to gain more knowledge and practice before resuming construction on this project.