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(1 edit)

Stuff to note after playing again after the Terrain update

  • [Gameplay/Bug]: The car is definitely a lot better to control, though now spawns outside the Graveyard regardless of if you got it from Signy at the Pollywog fog giant. If you choose to never get it from Signy it will continue to spawn there even if you die and spawn at a different fountain.
  • [Game Mechanics]: Too much of a weapon's level seems to go into its scale. This isn't too much of a problem during normal play, but makes high levels drops or console spawns nearly unusable.
  • [Bug]: The Pet Rock Grimoire's knockback scales way too high with its level, making it unable to effectively damage enemies and instead launch enemies at a high speed. This makes them detrimental in most cases since they'll be pushing around the things you want to hit. High enough level Pet Rocks just make it look like the enemy gets deleted due to the high knockback.
  • [Bug]: The Gator's model collapses in on itself at higher levels, as it becomes too heavy to walk or snap its jaws, much like other enemies who become less effective at high levels.
  • [Gameplay]: Due to the character's physics, weapons can get wrapped around their head, which makes ranged weapons impossible to aim until getting unstuck. It's also impossible to aim a ranged weapon while flying. Grimoires work perfectly fine in all cases, which is good.
  • [Game Mechanics]: Doing a Wawsp cosplay run (Queen's head, Stinger Launcher, and Pet Rocks for wawsps) has highlighted just how unwieldy the Stinger Missile Launcher is. The projectiles only lock on within a certain range, and only when fired, but you have no way of knowing what it wants to lock onto. If the issue with aiming were fixed, some sort of lock on visual would be helpful, along with letting the projectiles lock onto a new target if they don't have one.