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Thanks for playing and I am glad you liked it.

We made a design choice not to give feedback to the player as we were worried about the player brute forcing solutions rather than solving them through deductive reasoning. Saying that, this is our first puzzle game so we are not sure if it was too hard or too easy. We will keep your feedback in mind if we make any changes to the game.

I can completely understand the design decision. 

But since the patient dies either way, I thought that maybe some kind of feedback could be given. Or maybe only at the end of the game a summary since thereby within the playthrough nothing is revealed. :-)