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Enemies can drop gears that heal her, an NPC gives one, and carvannes in bandit camps also give some, you can increase the chances of dropping with the clover upgrade, but overall it's quite difficult to heal her, the idea is above all to deactivate it at a certain distance from the fighting to avoid being targeted.

I'm thinking about adding difficulty and accessibility options to make the game a little easier, the current difficulty being probably too high