How comes this snippet of code produces no error:
using Godot;
using System;
public class Animation : AnimatedSprite
{
private AnimationPlayer Direction;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
// Must have the node AnimationPlayer attached to it.
Direction = GetNode<AnimationPlayer>("AnimationPlayer");
}
public override void _Process(float delta)
{
if (Input.IsActionPressed("move_right")) Direction.Play("Right");
if (Input.IsActionPressed("move_left")) Direction.Play("Left");
if (Input.IsActionPressed("move_down")) Direction.Play("Down");
if (Input.IsActionPressed("move_up")) Direction.Play("Up");
}
// // Called every frame. 'delta' is the elapsed time since the previous frame.
// public override void _Process(float delta)
// {
//
// }
}
But this snippet of code which is practically identical causes an error with the debugger telling me that I forgot to close the curly brackets on line 7:
using Godot;
using System;
public class Cycles : AnimatedSprite
{
public override void _Ready()
{
public anim string = "5";
//
}
//Changes the player's animation depending on which direction button is pressed.
public override void _Process(float delta)
{
//if (Input.IsActionPressed("move_right")) play(String anim="right", bool backwards=false);
//if (Input.IsActionPressed("move_left")) play(String anim="left", bool backwards=false);
//if (Input.IsActionPressed("move_down")) play(String anim="down", bool backwards=false);
//if (Input.IsActionPressed("move_up")) play(String anim="up", bool backwards=false);
}
}
Also that being my first time ever coding a game (Started a month ago), I really wish the debugger would give me precise instructions instead of being vague and printing me a load of random errors so much so I don't know where to start and where to end. I'm considering installing an IDE on the side with helpful widgets to better understand how to code using C#.