Thanks for this document. PS: about the second column, "Behaviour", You could add a line about "roll or choose for every important figure that appear in the game", ie. don't choose to give the Police as whole a behaviour (all cops are bastards, all cops are good, all cops are grey), but focus the behaviour on the single figure (Mike is a bastard cop; Avery is a good cop; Samantha is shady; etc.). This could be an alternative that doesn't see "the Police" as a single element in the setting.