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Happy 2022 Digital Tanner!

Glad you're enjoying the update!

We're definitely going to keep refining how fleeing enemies and veterans will work. Might try something out where it takes a few turns to flee, giving you some more time to deal with enemies before they escape.

I was surprised to see you landed up facing so many veterans by the time you reached the first boss. (Quite an impressive group you gathered there!)

I'm Guessing spell shielding was causing a lot of difficulty in dealing with enemies? If I can offer a small tip, be sure to pick off enemies before they're shielded, or focus your all efforts on dealing with units that generate shields before they ruin your day.

Let us know if you're still struggling with future runs. I'm toying with the idea of making a little strategy guide video to help people out, but don't know if that might take away some of the fun of players figuring things out themselves.

Thanks for playing, and good luck on future journeys through The Underealm!

(+1)

My typical tactic is taking out the smaller enemies then tackling the shield guys. Obviously it makes more sense to reduce the numbers especially when the player has only 3 attacks and the shield guy starts the fight with 2 shields already. The problem in that photo came from two events:

1) one of the enemies would always instantly flee whenever I attacked, with him doing the "flee when attacked" mechanic each time I faced him so I ended up chasing him through several battles up to that point in the photo (the angry individual in the middle if you're curious). But as you can see he wasn't the only one I chased up to the boss level. 

2) the first shield guy I ran into fled after a few attacks and I ended up fighting two shield guys later on who perpetually boosted their shields until one fled again and I could focus battling the other - praying he didn't flee either. Luckily he didn't, but still resulted in a massive boss fight. 

I played for about an hour and similar results would occur. Again, maybe just bad luck on my part. I understand the flee mechanic is to prevent exploiting card mechanics and I think it's a winner, but maybe veterans only occur after the first boss or appear only once or can't flee?  Either way still loving the game!

Ah, thanks for letting us know about how you landed up facing so many veterans. It really is super valueable for us getting this kind of feedback so we can get a sense of how players are experiencing the game.

We definitely will be refining the flee mechanics. Might even add in some items that can trap shrooms and prevent them from running off.

Thanks again and wishing you the best of luck on future runs!